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Marvie Jean-Eudes
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Doctor and Engineer in Computer Sciences qualified from the INSA of Rennes; After a one year post-doc in the IPARLA project of the LABRI laboratory in France I incorporated Thomson company in 2005. Thomson company is now renamed Technicolor.
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Z3 Culling. Gautron pascal, Marvie Jean-Eudes, Sourimant Gaël. Chapter in GPU PRO 3, 3D Engine Design part. A K Peters/CRC Press. March 2012.
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Extinction Transmittance Maps. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes. SIGGRAPH Asia 2011. December 2011. Hong Kong. Production and Visual Effects Sketch Session. |
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Triple Depth Culling. Marvie Jean-Eudes, Gautron Pascal, Sourimant Gaël. SIGGRAPH 2011. August 2011. Vancouver, Canada. Talk Session. |
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Streaming and Synchronization of Multi-User Worlds Through HTTP/1.1. Jean-Eudes Marvie, Gautron pascal, Pascal Lecocq, Olivier Mocquard, Francois Gerard. In proceedings of ACM Siggraph Web3D 2011. June 2011. Paris, France. |
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Render-Time Procedural Per-Pixel Geometry Generation. Jean-Eudes Marvie, Gautron pascal, Patrice Hirtzlin, Sourimant Gaël. In proceedings of Graphics Interface 2011. May 2011. St. John's, Newfoundland, Canada. |
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Grabbing Real Light - Toward Virtual Presence. Gautron pascal, Jean-Eudes Marvie, Cyprien Buron. In proceedings of the 27th spring conference on Computer Graphics. April 2011. Viničné - Slovak Republic. |
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Transmittance Function Mapping. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes and François Guillaume. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2011. February 2011. San Francisco, USA. |
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Poisson disk ray-marched ambient occlusion. Sourimant Gaël, Gautron pascal, Marvie Jean-Eudes. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2011. February 2011. San Francisco, USA. Poster session. |
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Single Scattering in Heterogeneous Participating Media. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes and François Guillaume. SIGGRAPH 2010. August 2010. Los Angeles, USA. Volumes and Precipitation Talk Session. |
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Adaptive Real-Time Rendering of Planetary Terrains Lerbour Raphael, Marvie Jean-Eudes and Gautron pascal. In proceedings of the 18th WSCG International Conference on Computer Graphics, Visualization and Computer Vision. February 2010. Plzen - Bory, Czech Republic. |
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Volumetric Shadow Mapping. Gautron pascal, Marvie Jean-Eudes and François Guillaume. SIGGRAPH 2009. August 2009. New Orlean, USA. Real Fast Rendering Talk Session. |
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Adaptive Streaming and Rendering of Large Terrains: A Generic Solution. Lerbour Raphael, Marvie Jean-Eudes and Gautron pascal. In proceedings of the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. February 2009. Plzen - Bory, Czech Republic. |
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Using Expressive Rendering for Remote Visualization of Large City Models Quillet Jean-Charles, Thomas Gwenola, Granier Xavier, Guitton Pascal and Marvie Jean-Eudes. In proceedings of the 11th International Conference on 3D Web Technology. ACM SIGGRAPH. April 2006. Washington.USA. |
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The FL-system: A Functional L-system for procedural geometric modeling. Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch. The Visual Computer, online first issue. Springer. May 2005. |
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Open-ViBE: a 3D Platform for Real-Time Neuroscience. Arrouët C., Congedo M., Marvie J.-E., Lamarche F., Lècuyer A., Arnaldi B. Journal of Neurotherapy, 9, (in press). 2005. |
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Adaptive Streaming and Rendering of Large Terrains using Strip Masks Pouderoux Joachim and Marvie Jean-Eudes. In proceedings of ACM GRAPHITE 2005, pages 299-306. ACM. 2005. New Zealand. |
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Visualisation Interactive d'Environnements Virtuels Complexes à travers des Réseaux et sur des Machines à Performances Variables. Jean-Eudes Marvie. Thèse de doctorat de l'INSA de Rennes. Octobre 2004. |
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A Vrml97-X3D Extension for Massive Scenery Management in Virtual Worlds. Jean-Eudes Marvie and Kadi Bouatouch. In proceedings of the ninth international conference on 3D Web technology, pages 145-153. ACM SIGGRAPH. April 2004. Monterey Ca.USA. |
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Remote Interactive Walkthrough of City Models. Jean-Eudes Marvie and Julien Perret and Kadi Bouatouch. In proceedings of Pacific Graphics, pages 389-393. IEEE Computer Society. October 2003. Canmore Canada. Short paper. |
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Remote Rendering of Massively Textured 3D Scenes Through Progressive Texture Maps. Jean-Eudes Marvie and Kadi Bouatouch. In proceedings of the third IASTED conference on Visualisation Imaging and Image Processing, pages 756-761. ACTA Press. September 2003. Benalmadeña Spain. |
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Remote Interactive Walkthrough of City Models using Procedural Geometry. Jean-Eudes Marvie and Julien Perret and Kadi Bouatouch. INRIA. July 2003. Rennes. Research Report RR-4885. http://www.inria.fr/rrrt/rr -4885.html. |
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Start 2012 |
Repain Alex at Technicolor Research & Inovation, PhD in the field of procedural modeling and rendering. |
Since 2011 |
Buron Cyprien at Technicolor Research & Inovation, PhD in the field of multiresolution and subdivision surfaces. |
2007-2009 |
Lerbour Raphael at Thomson Corporate Research, Adaptive streaming and rendering of large terrains. |
Since 2010 |
Senior Scientist at Technicolor Research & Inovation, Mixed Reality project. |
2007-2010 |
Senior R&D Engineer at Thomson Corporate Research, Live 3D VFX, then Mixed Reality project. |
2005-2007 |
R&D Engineer at Thomson Corporate Research, Live 3D VFX project. |
2004-2005 |
Post-doc in the IPARLA project at the LaBRI. Post-doc funded by INRIA-Futurs |
2001-2004 |
PhD in the field of computer graphics in the SIAMES project of the IRISA laboratory. The thesis was co-funded by the INRIA and the Region Bretagne |
2000-2001 |
Master in computer science. Diploma prepared at the University of Rennes I (IFSIC). Option Imaging and artificial intelligence. Issued by the INSA of Rennes |
1998-2001 |
Engineer in computer science. Diploma issued by the National Institute of Applied Sciences (INSA) of Rennes. |
1996-1998 |
DEUG Mathematics and Computer Sciences at the university of Caen. |
1995-1996 |
Scientific Baccalauréat, option Mathematics. |