Jean-Eudes Marvie's homepage

Marvie Jean-Eudes
Technicolor Research and Innovation
1, avenue de Belle Fontaine, CS 17616
35576 Cesson-Sévigné cedex
France


E-mail:
Tel: +33 (0)2 99 27 32 28



Doctor and Engineer in Computer Sciences qualified from the INSA of Rennes; After a one year post-doc in the IPARLA project of the LABRI laboratory in France I incorporated Thomson company (now renamed Technicolor) in 2005. My research interests are (but not only): real time rendering, large models visualization and streaming, procedural modeling and rendering, and virtual reality. I am currently leading a team of 10 researchers, applying these techniques to the field of interactive pre-visualization for cinema production at Moving Picture Company, and also to interactive applications on set top boxes at Technicolor Digital Delivery Group. I previously applied some of these techniques for real-time visual effects on live broadcast systems for Grass Valley.

Publications

2014 International conferences

Dynamic On-Mesh Procedural Generation Control. Buron Cyprien, Marvie Jean-Eudes, Gaël Guennebaud, Xavier Granier. SIGGRAPH 2014. August 2013. Vancouver. Simulation Talk Session.

[ View Paper ] [ Paper ] [ Video stream ] [ Video file ]

Sub Pixel Shadow Mapping. Pascal Lecocq Jean-Eudes Marvie, Sourimant Gaël, Pascal Gautron. In proceedings of I3D 2014. March 2014. San Francisco.


This paper presents all the details regarding the talk, titled Sub Pixel Shadow Mapping, we did at SIGGRAPH in 2013.

[ View Paper ] [ Paper ] [ Video stream ] [ Video file ]

2013 International conferences

Boundary-Aware Extinction Mapping. Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq. In proceedings of Pacific Graphics 2013. October 2013. Singapor.


This paper presents all the details regarding the talk, titled Volume-Aware Extinction Mapping, we did at SIGGRAPH in 2012.

[ View Paper ] [ Paper ]

Many Core Event Evaluation. Jean-Eudes Marvie, Patrice Hirtzlin, Gautron pascal. In proceedings of ACM Siggraph Web3D 2013. June 2011. San Sebastian, Spain.

[ View Paper ] [ Paper ]

Sub Pixel Shadow Mapping. Lecocq Pascal, Gautron pascal, Marvie Jean-Eudes, Sourimant Gaël. SIGGRAPH 2013. August 2013. Anaheim. Talk Session.

[ View Paper ] [ Paper ] [ Video stream ] [ Video file ]

GPU Roof Grammars. Buron Cyprien, Marvie Jean-Eudes, Gautron pascal. In proceedings of Eurographics 2013. May 2013. Girona Spain. Buildings and Stereo Short Papers Session.

[ View Paper ] [ Download pdf ] [ View Video ] [ Download mp4 ]

Real Time Image Based Volume Lighting. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes. In proceedings of Eurographics 2013. May 2013. Girona Spain. Imaging Short Papers Session.

[ View Paper ] [ Download pdf ] [ View Video ] [ Download avi ]

2012 International conferences

GPU Shape Grammars. Marvie Jean-Eudes, Buron Cyprien, Gautron pascal, Hirtzlin Patrice, Sourimant Gaël. In proceedings of Pacific Graphics 2012. September 2012. Hong Kong.

[ View Paper ] [ Download pdf ] [ View Video ] [ Download mp4 ]

Bringing Transmittance Function Maps to the Screen: Wrath of the Titans and Prometheus. Jose Esteve, Jamie Portsmouth, Gautron pascal, Jean-Colas Prunier, Marvie Jean-Eudes, Delalandre Cyril. In proceedings of ACM Siggraph Digital Production Symposium 2012. August 2012. Los Angeles. Speed Session.

[ Paper ]

Volume-Aware Extinction Mapping. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes, Lecocq Pascal. SIGGRAPH 2012. August 2012. Los Angeles. Silence! Eliminate the Noise Talk Session.

[ Paper ] [ Video stream ] [ Video file ]

2012 Book chapter

Z3 Culling. Gautron pascal, Marvie Jean-Eudes, Sourimant Gaël. Chapter in GPU PRO 3, 3D Engine Design part. A K Peters/CRC Press. March 2012.


This book chapter presents all the details regarding the talk, titled triple depth culling, we did at SIGGRAPH in 2011.

[ Related Video ] [ Editor ] [ Blog ] [ Get it! ]

2011 International conferences, peer reviewed

Extinction Transmittance Maps. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes. SIGGRAPH Asia 2011. December 2011. Hong Kong. Production and Visual Effects Sketch Session.

[ Paper ] [ Video stream ] [ Video file ]

Triple Depth Culling. Marvie Jean-Eudes, Gautron Pascal, Sourimant Gaël. SIGGRAPH 2011. August 2011. Vancouver, Canada. Talk Session.

[ Paper ] [ Video stream ] [ Video file ]

Streaming and Synchronization of Multi-User Worlds Through HTTP/1.1. Jean-Eudes Marvie, Gautron pascal, Pascal Lecocq, Olivier Mocquard, Francois Gerard. In proceedings of ACM Siggraph Web3D 2011. June 2011. Paris, France.

[ Paper ] [ Video stream ] [ Video file ]

Render-Time Procedural Per-Pixel Geometry Generation. Jean-Eudes Marvie, Gautron pascal, Patrice Hirtzlin, Sourimant Gaël. In proceedings of Graphics Interface 2011. May 2011. St. John's, Newfoundland, Canada.

[ Paper ] [ Video stream ] [ Video file ]

Grabbing Real Light - Toward Virtual Presence. Gautron pascal, Jean-Eudes Marvie, Cyprien Buron. In proceedings of the 27th spring conference on Computer Graphics. April 2011. Viničné - Slovak Republic.

[ Paper ] [ Video stream ] [ Video file ]

Transmittance Function Mapping. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes and François Guillaume. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2011. February 2011. San Francisco, USA.

[ Paper ] [ Video stream ] [ Video file ]

Poisson disk ray-marched ambient occlusion. Sourimant Gaël, Gautron pascal, Marvie Jean-Eudes. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2011. February 2011. San Francisco, USA. Poster session.

[ Paper ] [ Video stream ]

2010 International conferences, peer reviewed

Single Scattering in Heterogeneous Participating Media. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes and François Guillaume. SIGGRAPH 2010. August 2010. Los Angeles, USA. Volumes and Precipitation Talk Session.

[ Paper ] [ Video stream ] [ Video file ] [ Slides ]

Adaptive Real-Time Rendering of Planetary Terrains Lerbour Raphael, Marvie Jean-Eudes and Gautron pascal. In proceedings of the 18th WSCG International Conference on Computer Graphics, Visualization and Computer Vision. February 2010. Plzen - Bory, Czech Republic.

[ Paper ] [ Video file ] [ Slides ] [ BibTex ]

2009 International conferences, peer reviewed

Volumetric Shadow Mapping. Gautron pascal, Marvie Jean-Eudes and François Guillaume. SIGGRAPH 2009. August 2009. New Orlean, USA. Real Fast Rendering Talk Session.

[ Paper ] [ Video ] [ slides ]

Adaptive Streaming and Rendering of Large Terrains: A Generic Solution. Lerbour Raphael, Marvie Jean-Eudes and Gautron pascal. In proceedings of the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. February 2009. Plzen - Bory, Czech Republic.

[ Paper ] [ Video stream ] [ Video file ] [ Slides ] [ BibTex ]

2006 International conferences, peer reviewed

Using Expressive Rendering for Remote Visualization of Large City Models Quillet Jean-Charles, Thomas Gwenola, Granier Xavier, Guitton Pascal and Marvie Jean-Eudes. In proceedings of the 11th International Conference on 3D Web Technology. ACM SIGGRAPH. April 2006. Washington.USA.

[ Paper ] [ Slides ] [ BibTex ]

2005 International journals, peer reviewed

The FL-system: A Functional L-system for procedural geometric modeling. Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch. The Visual Computer, online first issue. Springer. May 2005.

[ Article ] [ Springer ]

Open-ViBE: a 3D Platform for Real-Time Neuroscience. Arrouët C., Congedo M., Marvie J.-E., Lamarche F., Lècuyer A., Arnaldi B. Journal of Neurotherapy, 9, (in press). 2005.

[ Article ] [ Video1 ] [ Video2 ] [ Video3 ] [ BibTex ] [ Editor ]

2005 International conferences, peer reviewed

Adaptive Streaming and Rendering of Large Terrains using Strip Masks Pouderoux Joachim and Marvie Jean-Eudes. In proceedings of ACM GRAPHITE 2005, pages 299-306. ACM. 2005. New Zealand.

[ Paper ] [ Video ] [ Video ] [ Video ] [ Video ] [ Video ] [ Video ] [ Slides ] [ BibTex ]

2004 PhD Thesis

Visualisation Interactive d'Environnements Virtuels Complexes à travers des Réseaux et sur des Machines à Performances Variables. Jean-Eudes Marvie. Thèse de doctorat de l'INSA de Rennes. Octobre 2004.

[ Thèse ecr ] [ Thèse imp ] [ Slides ] [ BibTex ]

2004 International conferences, peer reviewed

A Vrml97-X3D Extension for Massive Scenery Management in Virtual Worlds. Jean-Eudes Marvie and Kadi Bouatouch. In proceedings of the ninth international conference on 3D Web technology, pages 145-153. ACM SIGGRAPH. April 2004. Monterey Ca.USA.

[ Paper ] [ Video ] [ Slides ] [ BibTex ]

2003 International conferences, peer reviewed

Remote Interactive Walkthrough of City Models. Jean-Eudes Marvie and Julien Perret and Kadi Bouatouch. In proceedings of Pacific Graphics, pages 389-393. IEEE Computer Society. October 2003. Canmore Canada. Short paper.

[ Paper ] [ Video stream ] [ Video file ] [ Poster ] [ BibTex ]

Remote Rendering of Massively Textured 3D Scenes Through Progressive Texture Maps. Jean-Eudes Marvie and Kadi Bouatouch. In proceedings of the third IASTED conference on Visualisation Imaging and Image Processing, pages 756-761. ACTA Press. September 2003. Benalmadeña Spain.

[ Paper ] [ Video ] [ Slides ] [ BibTex ]

2003 Research reports

Remote Interactive Walkthrough of City Models using Procedural Geometry. Jean-Eudes Marvie and Julien Perret and Kadi Bouatouch. INRIA. July 2003. Rennes. Research Report RR-4885. http://www.inria.fr/rrrt/rr -4885.html.

[ Report ] [ BibTex ]

PhD Students

Start 2012

Repain Alex at Technicolor Research & Inovation, PhD in the field of procedural modeling and rendering.

Since 2011

Buron Cyprien at Technicolor Research & Inovation, PhD in the field of multiresolution and subdivision surfaces.

2007-2009

Lerbour Raphael at Thomson Corporate Research, Adaptive streaming and rendering of large terrains.

Curriculum

Since 2012

Principal Scientist at Technicolor Research & Inovation, Collective Creation project.

2010-2012

Senior Scientist at Technicolor Research & Inovation, Mixed Reality project.

2007-2010

Senior R&D Engineer at Thomson Corporate Research, Live 3D VFX, then Mixed Reality project.

2005-2007

R&D Engineer at Thomson Corporate Research, Live 3D VFX project.

2004-2005

Post-doc in the IPARLA project at the LaBRI. Post-doc funded by INRIA-Futurs

2001-2004

PhD in the field of computer graphics in the SIAMES project of the IRISA laboratory. The thesis was co-funded by the INRIA and the Region Bretagne

2000-2001

Master in computer science. Diploma prepared at the University of Rennes I (IFSIC). Option Imaging and artificial intelligence. Issued by the INSA of Rennes

1998-2001

Engineer in computer science. Diploma issued by the National Institute of Applied Sciences (INSA) of Rennes.


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