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Marvie Jean-Eudes
E-mail: |
Doctor and Engineer in Computer Sciences qualified from the INSA of Rennes; After a one year post-doc in the IPARLA project of the LABRI laboratory in France I incorporated Thomson company (now renamed Technicolor) in 2005. My research interests are (but not only): real time rendering, large models visualization and streaming, procedural modeling and rendering, and virtual reality. I am currently leading a team of 10 researchers, applying these techniques to the field of interactive pre-visualization for cinema production at Moving Picture Company, and also to interactive applications on set top boxes at Technicolor Digital Delivery Group. I previously applied some of these techniques for real-time visual effects on live broadcast systems for Grass Valley.
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Analytic Approximations for Real-Time Area Light Shading. Pascal Lecocq, Arthur Dufay, Gaël Sourimant, Jean-Eudes Marvie. IEEE TVCG 2017 . 2017. |
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Cache-Friendly Micro-Jittered Sampling. Dufay Arthur, Pascal Lecocq, Pacanowski Romain, Marvie Jean-Eudes, Xavier Granier. SIGGRAPH 2016 Talks. July 2016. Anaheim, CA. |
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Contact Visualization. Marvie Jean-Eudes, Sourimant Gaël, Dufay Arthur. WICED 2016. 5th Eurographics Workshop on Intelligent Cinematography and Editing. May 2016. Lisbon, Portugal. |
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Accurate Analytic Approximations for Real-Time Specular Area Lighting. Pascal Lecocq, Dufay Arthur, Sourimant Gaël, Marvie Jean-Eudes. I3D 2016. February 2016. Redmond, WA.
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Accurate Analytic Approximations for Real-Time Specular Area Lighting. Pascal Lecocq, Sourimant Gaël, Marvie Jean-Eudes. Siggraph 2015 Talks. August 2015. Los Angeles. |
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Dynamic On-Mesh Procedural Generation. Buron Cyprien, Marvie Jean-Eudes, Gaël Guennebaud, Xavier Granier. Graphics Interface 2015. June 2015. Halifax.
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Dynamic On-Mesh Procedural Generation Control. Buron Cyprien, Marvie Jean-Eudes, Gaël Guennebaud, Xavier Granier. SIGGRAPH 2014. August 2014. Vancouver. Simulation Talk Session. |
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Sub Pixel Shadow Mapping. Pascal Lecocq Jean-Eudes Marvie, Sourimant Gaël, Pascal Gautron. In proceedings of I3D 2014. March 2014. San Francisco.
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Boundary-Aware Extinction Mapping. Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq. In proceedings of Pacific Graphics 2013. October 2013. Singapor.
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Many Core Event Evaluation. Jean-Eudes Marvie, Patrice Hirtzlin, Gautron pascal. In proceedings of ACM Siggraph Web3D 2013. June 2011. San Sebastian, Spain. |
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Sub Pixel Shadow Mapping. Lecocq Pascal, Gautron pascal, Marvie Jean-Eudes, Sourimant Gaël. SIGGRAPH 2013. August 2013. Anaheim. Talk Session. |
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GPU Roof Grammars. Buron Cyprien, Marvie Jean-Eudes, Gautron pascal. In proceedings of Eurographics 2013. May 2013. Girona Spain. Buildings and Stereo Short Papers Session. |
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Real Time Image Based Volume Lighting. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes. In proceedings of Eurographics 2013. May 2013. Girona Spain. Imaging Short Papers Session. |
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GPU Shape Grammars. Marvie Jean-Eudes, Buron Cyprien, Gautron pascal, Hirtzlin Patrice, Sourimant Gaël. In proceedings of Pacific Graphics 2012. September 2012. Hong Kong. |
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Bringing Transmittance Function Maps to the Screen: Wrath of the Titans and Prometheus. Jose Esteve, Jamie Portsmouth, Gautron pascal, Jean-Colas Prunier, Marvie Jean-Eudes, Delalandre Cyril. In proceedings of ACM Siggraph Digital Production Symposium 2012. August 2012. Los Angeles. Speed Session. |
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Volume-Aware Extinction Mapping. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes, Lecocq Pascal. SIGGRAPH 2012. August 2012. Los Angeles. Silence! Eliminate the Noise Talk Session. |
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Z3 Culling. Gautron pascal, Marvie Jean-Eudes, Sourimant Gaël. Chapter in GPU PRO 3, 3D Engine Design part. A K Peters/CRC Press. March 2012.
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[ Related Video ] [ Editor ] [ Blog ] [ Get it! ] |
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Extinction Transmittance Maps. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes. SIGGRAPH Asia 2011. December 2011. Hong Kong. Production and Visual Effects Sketch Session. |
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Triple Depth Culling. Marvie Jean-Eudes, Gautron Pascal, Sourimant Gaël. SIGGRAPH 2011. August 2011. Vancouver, Canada. Talk Session. |
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Streaming and Synchronization of Multi-User Worlds Through HTTP/1.1. Jean-Eudes Marvie, Gautron pascal, Pascal Lecocq, Olivier Mocquard, Francois Gerard. In proceedings of ACM Siggraph Web3D 2011. June 2011. Paris, France. |
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Render-Time Procedural Per-Pixel Geometry Generation. Jean-Eudes Marvie, Gautron pascal, Patrice Hirtzlin, Sourimant Gaël. In proceedings of Graphics Interface 2011. May 2011. St. John's, Newfoundland, Canada. |
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Grabbing Real Light - Toward Virtual Presence. Gautron pascal, Jean-Eudes Marvie, Cyprien Buron. In proceedings of the 27th spring conference on Computer Graphics. April 2011. Viničné - Slovak Republic. |
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Transmittance Function Mapping. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes and François Guillaume. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2011. February 2011. San Francisco, USA. |
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Poisson disk ray-marched ambient occlusion. Sourimant Gaël, Gautron pascal, Marvie Jean-Eudes. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2011. February 2011. San Francisco, USA. Poster session. |
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Single Scattering in Heterogeneous Participating Media. Delalandre Cyril, Gautron pascal, Marvie Jean-Eudes and François Guillaume. SIGGRAPH 2010. August 2010. Los Angeles, USA. Volumes and Precipitation Talk Session. |
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Adaptive Real-Time Rendering of Planetary Terrains Lerbour Raphael, Marvie Jean-Eudes and Gautron pascal. In proceedings of the 18th WSCG International Conference on Computer Graphics, Visualization and Computer Vision. February 2010. Plzen - Bory, Czech Republic. |
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Volumetric Shadow Mapping. Gautron pascal, Marvie Jean-Eudes and François Guillaume. SIGGRAPH 2009. August 2009. New Orlean, USA. Real Fast Rendering Talk Session. |
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Adaptive Streaming and Rendering of Large Terrains: A Generic Solution. Lerbour Raphael, Marvie Jean-Eudes and Gautron pascal. In proceedings of the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. February 2009. Plzen - Bory, Czech Republic. |
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Using Expressive Rendering for Remote Visualization of Large City Models Quillet Jean-Charles, Thomas Gwenola, Granier Xavier, Guitton Pascal and Marvie Jean-Eudes. In proceedings of the 11th International Conference on 3D Web Technology. ACM SIGGRAPH. April 2006. Washington.USA. |
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The FL-system: A Functional L-system for procedural geometric modeling. Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch. The Visual Computer, online first issue. Springer. May 2005. |
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Open-ViBE: a 3D Platform for Real-Time Neuroscience. Arrouët C., Congedo M., Marvie J.-E., Lamarche F., Lècuyer A., Arnaldi B. Journal of Neurotherapy, 9, (in press). 2005. |
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Adaptive Streaming and Rendering of Large Terrains using Strip Masks Pouderoux Joachim and Marvie Jean-Eudes. In proceedings of ACM GRAPHITE 2005, pages 299-306. ACM. 2005. New Zealand. |
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Visualisation Interactive d'Environnements Virtuels Complexes à travers des Réseaux et sur des Machines à Performances Variables. Jean-Eudes Marvie. Thèse de doctorat de l'INSA de Rennes. Octobre 2004. |
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A Vrml97-X3D Extension for Massive Scenery Management in Virtual Worlds. Jean-Eudes Marvie and Kadi Bouatouch. In proceedings of the ninth international conference on 3D Web technology, pages 145-153. ACM SIGGRAPH. April 2004. Monterey Ca.USA. |
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Remote Interactive Walkthrough of City Models. Jean-Eudes Marvie and Julien Perret and Kadi Bouatouch. In proceedings of Pacific Graphics, pages 389-393. IEEE Computer Society. October 2003. Canmore Canada. Short paper. |
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Remote Rendering of Massively Textured 3D Scenes Through Progressive Texture Maps. Jean-Eudes Marvie and Kadi Bouatouch. In proceedings of the third IASTED conference on Visualisation Imaging and Image Processing, pages 756-761. ACTA Press. September 2003. Benalmadeña Spain. |
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Remote Interactive Walkthrough of City Models using Procedural Geometry. Jean-Eudes Marvie and Julien Perret and Kadi Bouatouch. INRIA. July 2003. Rennes. Research Report RR-4885. http://www.inria.fr/rrrt/rr -4885.html. |
[ Report ] [ BibTex ] |
Since 2014 |
Dufay Arthur
at Technicolor Research & Inovation, |
2012-2014 |
Repain Alex at Technicolor Research & Inovation, |
2011-2014 |
Buron Cyprien at Technicolor Research & Inovation, |
2009-2012 |
Delalandre Cyril at Technicolor Research & Inovation, |
2007-2009 |
Lerbour Raphael at Thomson Corporate Research, |
Since 2012 |
Principal Scientist at Technicolor Research & Inovation, "Collective Creation" project (Work Package leader), then "Synthetic & Augmented Reality" Technical Area leader, then "VFX/CGI Previs" Project leader, then "Immersive Devices" Technical Area leader. |
2010-2012 |
Senior Scientist at Technicolor Research & Inovation, Mixed Reality project (Work Package leader). |
2007-2010 |
Senior R&D Engineer at Thomson Corporate Research, Live 3D VFX, then Mixed Reality project. |
2005-2007 |
R&D Engineer at Thomson Corporate Research, Live 3D VFX project. |
2004-2005 |
Post-doc in the IPARLA project at the LaBRI. Post-doc funded by INRIA-Futurs |
2001-2004 |
PhD in the field of computer graphics in the SIAMES project of the IRISA laboratory. The thesis was co-funded by the INRIA and the Region Bretagne |
2000-2001 |
Master in computer science. Diploma prepared at the University of Rennes I (IFSIC). Option Imaging and artificial intelligence. Issued by the INSA of Rennes |
1998-2001 |
Engineer in computer science. Diploma issued by the National Institute of Applied Sciences (INSA) of Rennes. |